PM3.6 - Donkey Kong - Common Subroutine 0x1b32c

  1. CreateInterrupt { interrupt_id: Some(10002), action: Fall, requirement: (AnimationEnd) }
  2. PreviousInterruptAddRequirement((RandomAccessInt (0xc) GreaterThanOrEqual scalar(3)))
  3. Subroutine(0x239c0)